Historical snapshotstaff (10+ yrs)Captured Oct 18, 2026, 1:10 a.m.

GPU Design Engineer – Memory Hierarchy

Apple

Location
Santa Clara, California, United States · Onsite
Compensation
$184,700 - $324,800 USD annually
Employment
Full-time
Experience level
STAFF (10+ years exp)
Specialization
Design Engineer
Source
Apple

Role Overview

Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Join us to help deliver the next groundbreaking products containing an Apple designed GPU. As part of the GPU Memory Hierarchy Design team, you’ll be responsible for crafting and building a GPU that enriches the lives of millions of people every day!

Responsibilities

modelers in order to assess the feasibility of ideas, refine ideas, and seed new ones. You will specify new micro-architecture and optimize existing ones; you will use your intuition gained from experience as a guide but not as a filter. The role requires the analysis of specific workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the efficiency of the entire team!

Requirements & Qualifications

Minimum Qualifications

Experience with CPU or GPU architecture and micro-architecture concepts Experience in one of the following areas: cache, memory subsystem, on-chip interconnect network, data compression or GPU pipeline Minimum of BS degree and 10+ years of relevant experience

Preferred Qualifications

Knowledge in C/C++ Experience in scripting languages such as Perl, Python and Ruby Proficiency in high performance, low power designs Proficiency in Verilog/System Verilog and HDL Hands-on experience with RTL or architectural modeling Able to work in an environment of uncertainty and navigate through ambiguities Strong communication, influence, and negotiation skills

Compensation & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Application Instructions

Apply directly on Apple Jobs at GPU Design Engineer – Memory Hierarchy.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant