Historical snapshotmid (3–5 yrs)Captured Oct 25, 2026, 1:39 a.m.

Full Stack Engineer, Graphics, Games, and ML

Apple

Location
Cupertino, California, United States · Onsite
Compensation
$150,400 - $277,600 USD annually
Employment
Full-time
Experience level
MID (3–5 years exp)
Specialization
Software Engineer, Apple
Source
Apple

Role Overview

Make Apple's best developers even better. Partner cross-functionally with the Graphics, Gaming and Machine Learning macOS and iOS engineering teams to streamline workflows, eliminate bottlenecks, and multiply the impact of those building the operating systems that power innovation globally.

Responsibilities

In this role, you will be working directly with engineers building macOS and iOS, hearing their challenges, and crafting solutions to make their work faster and more efficient. You'll partner closely with development teams to identify pain points, prototype innovative solutions, and ship systems and frameworks that improve the work of over 500 engineers every day. You will be part of the team that owns Graphics, Gaming, and Machine Learning Build and Test systems that manage over 2,000 builds and run over a million tests daily. You will have the opportunity to identify bottlenecks and improve critical work pipelines, architect new system capabilities, and see your contributions make a real impact on the teams that develop and ship Apple features to customers worldwide.

Requirements & Qualifications

Minimum Qualifications

Strong Python Proficiency Experience working with gRPC and REST Experience working in highly cross-functional environment 3 years of relevant work experience 4 years in Computer Science, Compute Engineering, Software Development or equivalent experience

Preferred Qualifications

Strong Typescript Proficiency Golang Experience Experience working with frontend frameworks like React Proficiency in Kubernetes Experience with infrastructure-as-code and relevant tooling / frameworks such as Pulumi, Kustomize, and Terraform

Compensation & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Application Instructions

Apply directly on Apple Jobs at Full Stack Engineer, Graphics, Games, and ML.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant